One Last Hand Relics & Power-ups Tier Lists
Rank the rule-benders that decide chaotic party matches.
Welcome to the One Last Hand tier list hub. Relics and Power-ups are the unfair toys that turn a decent hand into a story your friends will retell for weeks. This hub links rankings and combo pages so you can stop picking tools by vibes alone.
What we rank
Open the Relics Tier List for long-term rule benders, the Power-ups Tier List for burst timing (including launch Cloner), the Tricks Tier List for the eight named launch Tricks, and Best Combos for sequences. The Recycler Guide deep-dives cleanup and teaches the whole “bend the rules” fantasy.
How to read these tiers
Tiers assume demo-informed play into the upcoming 14 August 2026 launch. Balance will move—Tricks, Power-ups, and Relics are explicitly part of ongoing tuning. Use ranks as a starting hypothesis, then re-test in your lobby after each patch note on Demo Notes or Launch Changes.
Pair tiers with fundamentals
A broken Relic does not save a ruined wallet. Keep How to Bid and How to Win in rotation. Character pages under Players help you pick a table identity while you practice.
Ranking philosophy
- S — Changes breakpoints often; strong in most lobbies
- A — Excellent with common hand plans
- B — Situational but real
- C — Fun or narrow; needs a specific table
We avoid fake numeric damage sheets. Public information emphasizes effects like suit shifts, value changes, recycling, and survival—not a datamined spreadsheet. Strategy commentary stays honest about that.
Update cadence
When Fire Brick Games posts balance notes, we revisit these pages. Wishlist the Steam app, watch Release Date, and bring findings back to friend night. Tier lists are maps, not laws—especially in a party battler designed around chaos.
Sample night using this hub
Start with Relics Tier List to pick two roles you will prioritize. Open Power-ups Tier List to choose one burst habit. Finish with Best Combos and run that sequence once against bots before friends arrive. This thirty-minute path beats scrolling random clips without a plan.
Party versus sweaty weighting
Party lobbies reward loud, readable Relics that create stories. Sweaty High Score lobbies reward quiet cleanup and conversion. Say which night you are hosting before you argue tiers. Many “tier disagreements” are actually social disagreements.
What we refuse to invent
We will not fabricate percentage tables, secret hidden multipliers, or unreleased Relic names. When Fire Brick Games publishes more detail, ranks get sharper. Until then, role tiers plus honest uncertainty are more useful than fake precision.
Cross-hub synergy
Characters influence comfort (Players Hub), updates invalidate stale takes (Updates Hub), and tools keep language consistent (Hand Ranks). Use the whole wiki, not only a screenshot of an S-tier heading.
Ranking nights with friends
Host a “tier argument” night only after everyone played two matches. Opinions formed from zero auctions are cosplay. Opinions formed after denial pain are data. Write the group’s local S-list on a whiteboard, then compare it to this hub tomorrow when emotions cool.
Spoiler-light updates
When patch notes arrive, update roles before icons. If cleanup got weaker, promote survival. If suit tools got cheaper, flush plans return. The Updates Hub tells you what changed; this hub tells you how to re-weight it.
Content creator caution
If you publish a thumbnail that says “BROKEN RELIC,” timestamp the patch and link fundamentals. Evergreen bidding skill from How to Bid should always travel with viral Relic claims.
Frequently Asked Questions
Quick answers to the most common questions.
Are these tiers official?
No. This is an unofficial fan wiki ranking based on publicly described mechanics and demo-informed play patterns.
Will tiers change at launch?
Almost certainly. Relics, Power-ups, and Tricks are part of active balance work heading into 14 August 2026.
Where should I start?
Read Relics Tier List, then Recycler Guide, then Best Combos for practical sequences.